Hide battle table after attack if we can move, but not attack again

Maps with mods change mods visible on new game screen accordingly

Barbarian units always placed next to encampment, so they don't "jump over" tiles they can't enter to the other side

Remove mod blacklist - By SeventhM

UI Tips article additions - By Ouaz

Add UnitActionModifier for Stockpile Cost - By itanasi

Countable comparison conditional uniques - By PLynx01

fix misimplemented Dromon - By ravignir