osgGA::EventVisitor Class Reference

Inheritance diagram for osgGA::EventVisitor:

osg::NodeVisitor osg::Referenced List of all members.

Public Types

typedef std::list< osg::ref_ptr<
GUIEventAdapter > > 
EventList

Public Member Functions

 EventVisitor ()
virtual ~EventVisitor ()
void setActionAdapter (osgGA::GUIActionAdapter *actionAdapter)
osgGA::GUIActionAdapter * getActionAdapter ()
const osgGA::GUIActionAdapter * getActionAdapter () const
void setEventList (const EventList &events)
EventList & getEventList ()
const EventList & getEventList () const
void addEvent (GUIEventAdapter *event)
void removeEvent (GUIEventAdapter *event)
virtual void reset ()
virtual void apply (osg::Node &node)
virtual void apply (osg::Geode &node)
virtual void apply (osg::Billboard &node)
virtual void apply (osg::LightSource &node)
virtual void apply (osg::Group &node)
virtual void apply (osg::Transform &node)
virtual void apply (osg::Projection &node)
virtual void apply (osg::Switch &node)
virtual void apply (osg::LOD &node)
virtual void apply (osg::OccluderNode &node)

Protected Member Functions

EventVisitor & operator= (const EventVisitor &)
void handle_callbacks (osg::StateSet *stateset)
void handle_callbacks_and_traverse (osg::Node &node)
void handle_geode_callbacks (osg::Geode &node)
void traverseGeode (osg::Geode &geode)

Protected Attributes

osgGA::GUIActionAdapter * _actionAdapter
EventList _events

Detailed Description

Basic EventVisitor implementation for animating a scene. This visitor traverses the scene graph, calling each nodes appCallback if it exists.


Member Typedef Documentation

typedef std::list< osg::ref_ptr<GUIEventAdapter> > osgGA::EventVisitor::EventList
 


Constructor & Destructor Documentation

osgGA::EventVisitor::EventVisitor (   ) 
 

virtual osgGA::EventVisitor::~EventVisitor (   )  [virtual]
 


Member Function Documentation

void osgGA::EventVisitor::addEvent (  GUIEventAdapter *  event  ) 
 

virtual void osgGA::EventVisitor::apply (  osg::OccluderNode &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply (  osg::LOD &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply (  osg::Switch &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply (  osg::Projection &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply (  osg::Transform &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply (  osg::Group &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply (  osg::LightSource &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply (  osg::Billboard &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply (  osg::Geode &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply (  osg::Node &  node  )  [inline, virtual]
 

During traversal each type of node calls its callbacks and its children traversed.

Reimplemented from osg::NodeVisitor.

const osgGA::GUIActionAdapter* osgGA::EventVisitor::getActionAdapter (   )  const [inline]
 

osgGA::GUIActionAdapter* osgGA::EventVisitor::getActionAdapter (   )  [inline]
 

const EventList& osgGA::EventVisitor::getEventList (   )  const [inline]
 

EventList& osgGA::EventVisitor::getEventList (   )  [inline]
 

void osgGA::EventVisitor::handle_callbacks (  osg::StateSet *  stateset  )  [inline, protected]
 

void osgGA::EventVisitor::handle_callbacks_and_traverse (  osg::Node &  node  )  [inline, protected]
 

void osgGA::EventVisitor::handle_geode_callbacks (  osg::Geode &  node  )  [inline, protected]
 

EventVisitor& osgGA::EventVisitor::operator= (  const EventVisitor &   )  [inline, protected]
 

Prevent unwanted copy operator.

void osgGA::EventVisitor::removeEvent (  GUIEventAdapter *  event  ) 
 

virtual void osgGA::EventVisitor::reset (   )  [virtual]
 

Method to call to reset visitor. Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal.

Reimplemented from osg::NodeVisitor.

void osgGA::EventVisitor::setActionAdapter (  osgGA::GUIActionAdapter *  actionAdapter  )  [inline]
 

void osgGA::EventVisitor::setEventList (  const EventList &  events  )  [inline]
 

void osgGA::EventVisitor::traverseGeode (  osg::Geode &  geode  )  [inline, protected]
 


Member Data Documentation

osgGA::GUIActionAdapter* osgGA::EventVisitor::_actionAdapter [protected]
 

EventList osgGA::EventVisitor::_events [protected]
 


The documentation for this class was generated from the following file:
Generated on Mon Feb 6 16:33:33 2006 for openscenegraph by  doxygen 1.4.6