osgUtil::UpdateVisitor Class Reference

Inheritance diagram for osgUtil::UpdateVisitor:

osg::NodeVisitor osg::Referenced List of all members.

Public Member Functions

 UpdateVisitor ()
virtual ~UpdateVisitor ()
virtual void reset ()
virtual void apply (osg::Node &node)
virtual void apply (osg::Geode &node)
virtual void apply (osg::Billboard &node)
virtual void apply (osg::LightSource &node)
virtual void apply (osg::Group &node)
virtual void apply (osg::Transform &node)
virtual void apply (osg::Projection &node)
virtual void apply (osg::Switch &node)
virtual void apply (osg::LOD &node)
virtual void apply (osg::OccluderNode &node)

Protected Member Functions

UpdateVisitor & operator= (const UpdateVisitor &)
void handle_callbacks (osg::StateSet *stateset)
void handle_callbacks_and_traverse (osg::Node &node)
void handle_geode_callbacks (osg::Geode &geode)

Detailed Description

Basic UpdateVisitor implementation for animating a scene. This visitor traverses the scene graph, calling each nodes appCallback if it exists.


Constructor & Destructor Documentation

osgUtil::UpdateVisitor::UpdateVisitor (   ) 
 

virtual osgUtil::UpdateVisitor::~UpdateVisitor (   )  [virtual]
 


Member Function Documentation

virtual void osgUtil::UpdateVisitor::apply (  osg::OccluderNode &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply (  osg::LOD &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply (  osg::Switch &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply (  osg::Projection &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply (  osg::Transform &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply (  osg::Group &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply (  osg::LightSource &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply (  osg::Billboard &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply (  osg::Geode &  node  )  [inline, virtual]
 

Reimplemented from osg::NodeVisitor.

virtual void osgUtil::UpdateVisitor::apply (  osg::Node &  node  )  [inline, virtual]
 

During traversal each type of node calls its callbacks and its children traversed.

Reimplemented from osg::NodeVisitor.

void osgUtil::UpdateVisitor::handle_callbacks (  osg::StateSet *  stateset  )  [inline, protected]
 

void osgUtil::UpdateVisitor::handle_callbacks_and_traverse (  osg::Node &  node  )  [inline, protected]
 

void osgUtil::UpdateVisitor::handle_geode_callbacks (  osg::Geode &  geode  )  [inline, protected]
 

UpdateVisitor& osgUtil::UpdateVisitor::operator= (  const UpdateVisitor &   )  [inline, protected]
 

Prevent unwanted copy operator.

virtual void osgUtil::UpdateVisitor::reset (   )  [virtual]
 

Method to call to reset visitor. Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal.

Reimplemented from osg::NodeVisitor.


The documentation for this class was generated from the following file:
Generated on Mon Feb 6 16:33:39 2006 for openscenegraph by  doxygen 1.4.6