osg::Shader::PerContextShader Class Reference

Inheritance diagram for osg::Shader::PerContextShader:

osg::Referenced List of all members.

Public Member Functions

 PerContextShader (const Shader *shader, unsigned int contextID)
GLuint getHandle () const
void requestCompile ()
void compileShader ()
bool needsCompile () const
bool isCompiled () const
bool getInfoLog (std::string &infoLog) const
void attachShader (GLuint program) const
void detachShader (GLuint program) const

Protected Member Functions

 ~PerContextShader ()

Protected Attributes

const Shader * _shader
osg::ref_ptr< osg::GL2Extensions > _extensions
GLuint _glShaderHandle
bool _needsCompile
bool _isCompiled
const unsigned int _contextID

Detailed Description

PerContextShader (PCS) is an OSG-internal encapsulation of glShader per-GL context.


Constructor & Destructor Documentation

osg::Shader::PerContextShader::PerContextShader (  const Shader *  shader,
unsigned int  contextID
) 
 

osg::Shader::PerContextShader::~PerContextShader (   )  [protected]
 


Member Function Documentation

void osg::Shader::PerContextShader::attachShader (  GLuint  program  )  const
 

Attach our glShader to a glProgram

void osg::Shader::PerContextShader::compileShader (   ) 
 

void osg::Shader::PerContextShader::detachShader (  GLuint  program  )  const
 

Detach our glShader from a glProgram

GLuint osg::Shader::PerContextShader::getHandle (   )  const [inline]
 

bool osg::Shader::PerContextShader::getInfoLog (  std::string &  infoLog  )  const
 

bool osg::Shader::PerContextShader::isCompiled (   )  const [inline]
 

bool osg::Shader::PerContextShader::needsCompile (   )  const [inline]
 

void osg::Shader::PerContextShader::requestCompile (   ) 
 


Member Data Documentation

const unsigned int osg::Shader::PerContextShader::_contextID [protected]
 

osg::ref_ptr<osg::GL2Extensions> osg::Shader::PerContextShader::_extensions [protected]
 

Pointer to this context's extension functions.

GLuint osg::Shader::PerContextShader::_glShaderHandle [protected]
 

Handle to the actual glShader.

bool osg::Shader::PerContextShader::_isCompiled [protected]
 

Is our glShader successfully compiled?

bool osg::Shader::PerContextShader::_needsCompile [protected]
 

Does our glShader need to be recompiled?

const Shader* osg::Shader::PerContextShader::_shader [protected]
 

Pointer to our parent osg::Shader


The documentation for this class was generated from the following file:
Generated on Mon Feb 6 16:33:32 2006 for openscenegraph by  doxygen 1.4.6