osg::Uniform Class Reference

Inheritance diagram for osg::Uniform:

osg::Object osg::Referenced List of all members.

Public Types

typedef std::vector< StateSet * > ParentList
enum  Type {
  FLOAT = GL_FLOAT, FLOAT_VEC2 = GL_FLOAT_VEC2, FLOAT_VEC3 = GL_FLOAT_VEC3, FLOAT_VEC4 = GL_FLOAT_VEC4,
  INT = GL_INT, INT_VEC2 = GL_INT_VEC2, INT_VEC3 = GL_INT_VEC3, INT_VEC4 = GL_INT_VEC4,
  BOOL = GL_BOOL, BOOL_VEC2 = GL_BOOL_VEC2, BOOL_VEC3 = GL_BOOL_VEC3, BOOL_VEC4 = GL_BOOL_VEC4,
  FLOAT_MAT2 = GL_FLOAT_MAT2, FLOAT_MAT3 = GL_FLOAT_MAT3, FLOAT_MAT4 = GL_FLOAT_MAT4, SAMPLER_1D = GL_SAMPLER_1D,
  SAMPLER_2D = GL_SAMPLER_2D, SAMPLER_3D = GL_SAMPLER_3D, SAMPLER_CUBE = GL_SAMPLER_CUBE, SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW,
  SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW, UNDEFINED = -1
}

Public Member Functions

 Uniform ()
 Uniform (Type type, const std::string &name)
 Uniform (const Uniform &rhs, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Object (osg, Uniform)
bool setType (Type t)
bool setName (const std::string &name)
const std::string & getName () const
const Type getType () const
 Uniform (const char *name, float f)
 Uniform (const char *name, int i)
 Uniform (const char *name, bool b)
 Uniform (const char *name, const osg::Vec2 &v2)
 Uniform (const char *name, const osg::Vec3 &v3)
 Uniform (const char *name, const osg::Vec4 &v4)
 Uniform (const char *name, const osg::Matrixf &m4)
 Uniform (const char *name, const osg::Matrixd &m4)
 Uniform (const char *name, int i0, int i1)
 Uniform (const char *name, int i0, int i1, int i2)
 Uniform (const char *name, int i0, int i1, int i2, int i3)
 Uniform (const char *name, bool b0, bool b1)
 Uniform (const char *name, bool b0, bool b1, bool b2)
 Uniform (const char *name, bool b0, bool b1, bool b2, bool b3)
virtual int compare (const Uniform &rhs) const
virtual int compareData (const Uniform &rhs) const
bool operator< (const Uniform &rhs) const
bool operator== (const Uniform &rhs) const
bool operator!= (const Uniform &rhs) const
void copyData (const Uniform &rhs)
const ParentList & getParents () const
ParentList getParents ()
StateSet * getParent (unsigned int i)
const StateSet * getParent (unsigned int i) const
unsigned int getNumParents () const
bool set (float f)
bool set (int i)
bool set (bool b)
bool set (const osg::Vec2 &v2)
bool set (const osg::Vec3 &v3)
bool set (const osg::Vec4 &v4)
bool set (const osg::Matrixf &m4)
bool set (const osg::Matrixd &m4)
bool set (int i0, int i1)
bool set (int i0, int i1, int i2)
bool set (int i0, int i1, int i2, int i3)
bool set (bool b0, bool b1)
bool set (bool b0, bool b1, bool b2)
bool set (bool b0, bool b1, bool b2, bool b3)
bool get (float &f) const
bool get (int &i) const
bool get (bool &b) const
bool get (osg::Vec2 &v2) const
bool get (osg::Vec3 &v3) const
bool get (osg::Vec4 &v4) const
bool get (osg::Matrixf &m4) const
bool get (osg::Matrixd &m4) const
bool get (int &i0, int &i1) const
bool get (int &i0, int &i1, int &i2) const
bool get (int &i0, int &i1, int &i2, int &i3) const
bool get (bool &b0, bool &b1) const
bool get (bool &b0, bool &b1, bool &b2) const
bool get (bool &b0, bool &b1, bool &b2, bool &b3) const
void setUpdateCallback (Callback *uc)
Callback * getUpdateCallback ()
const Callback * getUpdateCallback () const
void setEventCallback (Callback *ec)
Callback * getEventCallback ()
const Callback * getEventCallback () const
void dirty ()
void setModifiedCount (unsigned int mc)
unsigned int getModifiedCount () const
void apply (const GL2Extensions *ext, GLint location) const

Static Public Member Functions

static const char * getTypename (Type t)
static Uniform::Type getTypeId (const std::string &tname)
static Type getGlApiType (Type t)

Protected Member Functions

virtual ~Uniform ()
Uniform & operator= (const Uniform &)
bool isCompatibleType (Type t) const
void addParent (osg::StateSet *object)
void removeParent (osg::StateSet *object)

Protected Attributes

ParentList _parents
Type _type
std::string _name
union {
   GLfloat   f1
   GLfloat   f2 [2]
   GLfloat   f3 [3]
   GLfloat   f4 [4]
   GLfloat   f9 [9]
   GLfloat   f16 [16]
   GLint   i1
   GLint   i2 [2]
   GLint   i3 [3]
   GLint   i4 [4]
} _data
ref_ptr< Callback > _updateCallback
ref_ptr< Callback > _eventCallback
unsigned int _modifiedCount

Friends

class osg::StateSet

Classes

struct  Callback

Detailed Description

Uniform encapsulates glUniform values


Member Typedef Documentation

typedef std::vector<StateSet*> osg::Uniform::ParentList
 

A vector of osg::StateSet pointers which is used to store the parent(s) of this Uniform, the parents could be osg::Node or osg::Drawable.


Member Enumeration Documentation

enum osg::Uniform::Type
 

Enumerator:
FLOAT 
FLOAT_VEC2 
FLOAT_VEC3 
FLOAT_VEC4 
INT 
INT_VEC2 
INT_VEC3 
INT_VEC4 
BOOL 
BOOL_VEC2 
BOOL_VEC3 
BOOL_VEC4 
FLOAT_MAT2 
FLOAT_MAT3 
FLOAT_MAT4 
SAMPLER_1D 
SAMPLER_2D 
SAMPLER_3D 
SAMPLER_CUBE 
SAMPLER_1D_SHADOW 
SAMPLER_2D_SHADOW 
UNDEFINED 


Constructor & Destructor Documentation

osg::Uniform::Uniform (   ) 
 

osg::Uniform::Uniform (  Type  type,
const std::string &  name
) 
 

osg::Uniform::Uniform (  const Uniform &  rhs,
const CopyOp &  copyop = CopyOp::SHALLOW_COPY
) 
 

Copy constructor using CopyOp to manage deep vs shallow copy.

osg::Uniform::Uniform (  const char *  name,
float  f
)  [explicit]
 

convenient construction w/ assignment

osg::Uniform::Uniform (  const char *  name,
int  i
)  [explicit]
 

osg::Uniform::Uniform (  const char *  name,
bool  b
)  [explicit]
 

osg::Uniform::Uniform (  const char *  name,
const osg::Vec2 &  v2
) 
 

osg::Uniform::Uniform (  const char *  name,
const osg::Vec3 &  v3
) 
 

osg::Uniform::Uniform (  const char *  name,
const osg::Vec4 &  v4
) 
 

osg::Uniform::Uniform (  const char *  name,
const osg::Matrixf &  m4
) 
 

osg::Uniform::Uniform (  const char *  name,
const osg::Matrixd &  m4
) 
 

osg::Uniform::Uniform (  const char *  name,
int  i0,
int  i1
) 
 

osg::Uniform::Uniform (  const char *  name,
int  i0,
int  i1,
int  i2
) 
 

osg::Uniform::Uniform (  const char *  name,
int  i0,
int  i1,
int  i2,
int  i3
) 
 

osg::Uniform::Uniform (  const char *  name,
bool  b0,
bool  b1
) 
 

osg::Uniform::Uniform (  const char *  name,
bool  b0,
bool  b1,
bool  b2
) 
 

osg::Uniform::Uniform (  const char *  name,
bool  b0,
bool  b1,
bool  b2,
bool  b3
) 
 

virtual osg::Uniform::~Uniform (   )  [inline, protected, virtual]
 


Member Function Documentation

void osg::Uniform::addParent (  osg::StateSet *  object  )  [protected]
 

void osg::Uniform::apply (  const GL2Extensions *  ext,
GLint  location
)  const
 

virtual int osg::Uniform::compare (  const Uniform &  rhs  )  const [virtual]
 

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

virtual int osg::Uniform::compareData (  const Uniform &  rhs  )  const [virtual]
 

void osg::Uniform::copyData (  const Uniform &  rhs  ) 
 

void osg::Uniform::dirty (   )  [inline]
 

Increment the modified count on the Uniform so ProgramObjects watching it know it update themselves. note, autoatmatically call bet Uniform::set(*).

bool osg::Uniform::get (  bool &  b0,
bool &  b1,
bool &  b2,
bool &  b3
)  const
 

bool osg::Uniform::get (  bool &  b0,
bool &  b1,
bool &  b2
)  const
 

bool osg::Uniform::get (  bool &  b0,
bool &  b1
)  const
 

bool osg::Uniform::get (  int &  i0,
int &  i1,
int &  i2,
int &  i3
)  const
 

bool osg::Uniform::get (  int &  i0,
int &  i1,
int &  i2
)  const
 

bool osg::Uniform::get (  int &  i0,
int &  i1
)  const
 

bool osg::Uniform::get (  osg::Matrixd &  m4  )  const
 

bool osg::Uniform::get (  osg::Matrixf &  m4  )  const
 

bool osg::Uniform::get (  osg::Vec4 &  v4  )  const
 

bool osg::Uniform::get (  osg::Vec3 &  v3  )  const
 

bool osg::Uniform::get (  osg::Vec2 &  v2  )  const
 

bool osg::Uniform::get (  bool &  b  )  const
 

bool osg::Uniform::get (  int &  i  )  const
 

bool osg::Uniform::get (  float &  f  )  const
 

value query

const Callback* osg::Uniform::getEventCallback (   )  const [inline]
 

Get the const EventCallback.

Callback* osg::Uniform::getEventCallback (   )  [inline]
 

Get the non const EventCallback.

static Type osg::Uniform::getGlApiType (  Type  t  )  [static]
 

Return the GL API type corresponding to a GLSL type

unsigned int osg::Uniform::getModifiedCount (   )  const [inline]
 

const std::string& osg::Uniform::getName (   )  const [inline]
 

Get the name of glUniform.

unsigned int osg::Uniform::getNumParents (   )  const [inline]
 

Get the number of parents of this Uniform.

Returns:
the number of parents of this Uniform.

const StateSet* osg::Uniform::getParent (  unsigned int  i  )  const [inline]
 

Get a single const parent of this Uniform.

Parameters:
i index of the parent to get.
Returns:
the parent i.

StateSet* osg::Uniform::getParent (  unsigned int  i  )  [inline]
 

ParentList osg::Uniform::getParents (   )  [inline]
 

Get the a copy of parent list of node. A copy is returned to prevent modification of the parent list.

const ParentList& osg::Uniform::getParents (   )  const [inline]
 

Get the parent list of this Uniform.

const Type osg::Uniform::getType (   )  const [inline]
 

Get the type of glUniform as enum.

static Uniform::Type osg::Uniform::getTypeId (  const std::string &  tname  )  [static]
 

Return the Type enum of a Uniform typename string

static const char* osg::Uniform::getTypename (  Type  t  )  [static]
 

Return the name of a Type enum as string.

const Callback* osg::Uniform::getUpdateCallback (   )  const [inline]
 

Get the const UpdateCallback.

Callback* osg::Uniform::getUpdateCallback (   )  [inline]
 

Get the non const UpdateCallback.

bool osg::Uniform::isCompatibleType (  Type  t  )  const [protected]
 

osg::Uniform::META_Object (  osg  ,
Uniform 
) 
 

bool osg::Uniform::operator!= (  const Uniform &  rhs  )  const [inline]
 

bool osg::Uniform::operator< (  const Uniform &  rhs  )  const [inline]
 

Uniform& osg::Uniform::operator= (  const Uniform &   )  [inline, protected]
 

bool osg::Uniform::operator== (  const Uniform &  rhs  )  const [inline]
 

void osg::Uniform::removeParent (  osg::StateSet *  object  )  [protected]
 

bool osg::Uniform::set (  bool  b0,
bool  b1,
bool  b2,
bool  b3
) 
 

bool osg::Uniform::set (  bool  b0,
bool  b1,
bool  b2
) 
 

bool osg::Uniform::set (  bool  b0,
bool  b1
) 
 

bool osg::Uniform::set (  int  i0,
int  i1,
int  i2,
int  i3
) 
 

bool osg::Uniform::set (  int  i0,
int  i1,
int  i2
) 
 

bool osg::Uniform::set (  int  i0,
int  i1
) 
 

bool osg::Uniform::set (  const osg::Matrixd &  m4  ) 
 

bool osg::Uniform::set (  const osg::Matrixf &  m4  ) 
 

bool osg::Uniform::set (  const osg::Vec4 &  v4  ) 
 

bool osg::Uniform::set (  const osg::Vec3 &  v3  ) 
 

bool osg::Uniform::set (  const osg::Vec2 &  v2  ) 
 

bool osg::Uniform::set (  bool  b  ) 
 

bool osg::Uniform::set (  int  i  ) 
 

bool osg::Uniform::set (  float  f  ) 
 

value assignment

void osg::Uniform::setEventCallback (  Callback *  ec  ) 
 

Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.

void osg::Uniform::setModifiedCount (  unsigned int  mc  )  [inline]
 

bool osg::Uniform::setName (  const std::string &  name  ) 
 

bool osg::Uniform::setType (  Type  t  ) 
 

void osg::Uniform::setUpdateCallback (  Callback *  uc  ) 
 

Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.


Friends And Related Function Documentation

friend class osg::StateSet [friend]
 


Member Data Documentation

union { ... } osg::Uniform::_data [protected]
 

ref_ptr<Callback> osg::Uniform::_eventCallback [protected]
 

unsigned int osg::Uniform::_modifiedCount [protected]
 

std::string osg::Uniform::_name [protected]
 

ParentList osg::Uniform::_parents [protected]
 

Type osg::Uniform::_type [protected]
 

ref_ptr<Callback> osg::Uniform::_updateCallback [protected]
 

GLfloat osg::Uniform::f1 [protected]
 

GLfloat osg::Uniform::f16[16] [protected]
 

GLfloat osg::Uniform::f2[2] [protected]
 

GLfloat osg::Uniform::f3[3] [protected]
 

GLfloat osg::Uniform::f4[4] [protected]
 

GLfloat osg::Uniform::f9[9] [protected]
 

GLint osg::Uniform::i1 [protected]
 

GLint osg::Uniform::i2[2] [protected]
 

GLint osg::Uniform::i3[3] [protected]
 

GLint osg::Uniform::i4[4] [protected]
 


The documentation for this class was generated from the following file:
Generated on Mon Feb 6 16:33:33 2006 for openscenegraph by  doxygen 1.4.6