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osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture Struct Reference

Public Attributes

osg::ref_ptr< osg::Camera > _camera
 
osg::ref_ptr< osg::TexGen > _texgen
 
osg::ref_ptr< osg::Texture2D > _texture
 
osg::ref_ptr< osg::StateSet > _stateset
 
unsigned int _textureUnit
 
double _split_far
 
osg::ref_ptr< osg::Camera > _debug_camera
 
osg::ref_ptr< osg::Texture2D > _debug_texture
 
osg::ref_ptr< osg::StateSet > _debug_stateset
 
unsigned int _debug_textureUnit
 
osg::Vec3d _lightCameraSource
 
osg::Vec3d _lightCameraTarget
 
osg::Vec3d _frustumSplitCenter
 
osg::Vec3d _lightDirection
 
double _lightNear
 
double _lightFar
 
osg::Matrix _cameraView
 
osg::Matrix _cameraProj
 
unsigned int _splitID
 
unsigned int _resolution
 
osg::Uniform * _farDistanceSplit
 

Member Data Documentation

osg::ref_ptr<osg::Camera> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_camera
osg::Matrix osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_cameraProj
osg::Matrix osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_cameraView
osg::ref_ptr<osg::Camera> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_camera
osg::ref_ptr<osg::StateSet> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_stateset
osg::ref_ptr<osg::Texture2D> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_texture
unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_textureUnit
osg::Uniform* osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_farDistanceSplit
osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_frustumSplitCenter
osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightCameraSource
osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightCameraTarget
osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightDirection
double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightFar
double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightNear
unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_resolution
double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_split_far
unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_splitID
osg::ref_ptr<osg::StateSet> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_stateset
osg::ref_ptr<osg::TexGen> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_texgen
osg::ref_ptr<osg::Texture2D> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_texture
unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_textureUnit

The documentation for this struct was generated from the following file: