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osgSim::VisibilityGroup Class Reference
Inheritance diagram for osgSim::VisibilityGroup:
osg::Group osg::Node osg::Object osg::Referenced

Public Member Functions

 VisibilityGroup ()
 
 VisibilityGroup (const VisibilityGroup &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Node (osgSim, VisibilityGroup)
 
virtual void traverse (osg::NodeVisitor &nv)
 
void setVisibilityVolume (osg::Node *node)
 
osg::Node * getVisibilityVolume ()
 
const osg::Node * getVisibilityVolume () const
 
void setVolumeIntersectionMask (osg::Node::NodeMask mask)
 
osg::Node::NodeMask getVolumeIntersectionMask () const
 
void setSegmentLength (float length)
 
float getSegmentLength () const
 
- Public Member Functions inherited from osg::Group
 Group ()
 
 Group (const Group &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
 META_Node (osg, Group)
 
virtual Group * asGroup ()
 
virtual const Group * asGroup () const
 
virtual bool addChild (Node *child)
 
virtual bool insertChild (unsigned int index, Node *child)
 
bool removeChild (Node *child)
 
bool removeChild (unsigned int pos, unsigned int numChildrenToRemove=1)
 
virtual bool removeChildren (unsigned int pos, unsigned int numChildrenToRemove)
 
virtual bool replaceChild (Node *origChild, Node *newChild)
 
unsigned int getNumChildren () const
 
virtual bool setChild (unsigned int i, Node *node)
 
Node * getChild (unsigned int i)
 
const Node * getChild (unsigned int i) const
 
bool containsNode (const Node *node) const
 
unsigned int getChildIndex (const Node *node) const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
virtual void releaseGLObjects (osg::State *=0) const
 
virtual BoundingSphere computeBound () const
 
- Public Member Functions inherited from osg::Node
 Node ()
 
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual Object * cloneType () const
 
virtual Object * clone (const CopyOp &copyop) const
 
virtual bool isSameKindAs (const Object *obj) const
 
virtual const char * libraryName () const
 
virtual const char * className () const
 
virtual Transform * asTransform ()
 
virtual const Transform * asTransform () const
 
virtual Camera * asCamera ()
 
virtual const Camera * asCamera () const
 
virtual Switch * asSwitch ()
 
virtual const Switch * asSwitch () const
 
virtual Geode * asGeode ()
 
virtual const Geode * asGeode () const
 
virtual osgTerrain::Terrain * asTerrain ()
 
virtual const osgTerrain::Terrain * asTerrain () const
 
virtual void accept (NodeVisitor &nv)
 
virtual void ascend (NodeVisitor &nv)
 
const ParentList & getParents () const
 
ParentList getParents ()
 
Group * getParent (unsigned int i)
 
const Group * getParent (unsigned int i) const
 
unsigned int getNumParents () const
 
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
 
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
 
void setUpdateCallback (NodeCallback *nc)
 
NodeCallback * getUpdateCallback ()
 
const NodeCallback * getUpdateCallback () const
 
void addUpdateCallback (NodeCallback *nc)
 
void removeUpdateCallback (NodeCallback *nc)
 
unsigned int getNumChildrenRequiringUpdateTraversal () const
 
void setEventCallback (NodeCallback *nc)
 
NodeCallback * getEventCallback ()
 
const NodeCallback * getEventCallback () const
 
void addEventCallback (NodeCallback *nc)
 
void removeEventCallback (NodeCallback *nc)
 
unsigned int getNumChildrenRequiringEventTraversal () const
 
void setCullCallback (NodeCallback *nc)
 
NodeCallback * getCullCallback ()
 
const NodeCallback * getCullCallback () const
 
void addCullCallback (NodeCallback *nc)
 
void removeCullCallback (NodeCallback *nc)
 
void setCullingActive (bool active)
 
bool getCullingActive () const
 
unsigned int getNumChildrenWithCullingDisabled () const
 
bool isCullingActive () const
 
unsigned int getNumChildrenWithOccluderNodes () const
 
bool containsOccluderNodes () const
 
void setNodeMask (NodeMask nm)
 
NodeMask getNodeMask () const
 
void setStateSet (osg::StateSet *stateset)
 
osg::StateSet * getOrCreateStateSet ()
 
osg::StateSet * getStateSet ()
 
const osg::StateSet * getStateSet () const
 
void setDescriptions (const DescriptionList &descriptions)
 
DescriptionList & getDescriptions ()
 
const DescriptionList & getDescriptions () const
 
const std::string & getDescription (unsigned int i) const
 
std::string & getDescription (unsigned int i)
 
unsigned int getNumDescriptions () const
 
void addDescription (const std::string &desc)
 
void setInitialBound (const osg::BoundingSphere &bsphere)
 
const BoundingSphere & getInitialBound () const
 
void dirtyBound ()
 
const BoundingSphere & getBound () const
 
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
 
ComputeBoundingSphereCallback * getComputeBoundingSphereCallback ()
 
const ComputeBoundingSphereCallback * getComputeBoundingSphereCallback () const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainer * getUserDataContainer ()
 
const osg::UserDataContainer * getUserDataContainer () const
 
osg::UserDataContainer * getOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual Referenced * getUserData ()
 
virtual const Referenced * getUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referenced & operator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::Mutex * getRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSet * getObserverSet () const
 
ObserverSet * getOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Member Functions

virtual ~VisibilityGroup ()
 
- Protected Member Functions inherited from osg::Group
virtual ~Group ()
 
virtual void childRemoved (unsigned int, unsigned int)
 
virtual void childInserted (unsigned int)
 
- Protected Member Functions inherited from osg::Node
virtual ~Node ()
 
void addParent (osg::Group *node)
 
void removeParent (osg::Group *node)
 
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
 
void setNumChildrenRequiringEventTraversal (unsigned int num)
 
void setNumChildrenWithCullingDisabled (unsigned int num)
 
void setNumChildrenWithOccluderNodes (unsigned int num)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

osg::ref_ptr< osg::Node > _visibilityVolume
 
osg::Node::NodeMask _volumeIntersectionMask
 
float _segmentLength
 
- Protected Attributes inherited from osg::Group
NodeList _children
 
- Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
 
ref_ptr< ComputeBoundingSphereCallback > _computeBoundCallback
 
BoundingSphere _boundingSphere
 
bool _boundingSphereComputed
 
ParentList _parents
 
ref_ptr< NodeCallback > _updateCallback
 
unsigned int _numChildrenRequiringUpdateTraversal
 
ref_ptr< NodeCallback > _eventCallback
 
unsigned int _numChildrenRequiringEventTraversal
 
ref_ptr< NodeCallback > _cullCallback
 
bool _cullingActive
 
unsigned int _numChildrenWithCullingDisabled
 
unsigned int _numChildrenWithOccluderNodes
 
NodeMask _nodeMask
 
ref_ptr< StateSet > _stateset
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer * _userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Public Types inherited from osg::Node
typedef std::vector< Group * > ParentList
 
typedef unsigned int NodeMask
 
typedef std::vector< std::string > DescriptionList
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandler * getDeleteHandler ()
 

Detailed Description

VisibilityGroup renders (traverses) it's children only when the camera is inside a specified visibility volume. The visibility volume is intersected with a line segment that extends from the current camera's eye-point along the view vector for a given segment length. If an intersection is detected then the node's children are traversed.

Constructor & Destructor Documentation

◆ VisibilityGroup() [1/2]

osgSim::VisibilityGroup::VisibilityGroup ( )

◆ VisibilityGroup() [2/2]

osgSim::VisibilityGroup::VisibilityGroup ( const VisibilityGroup &  ,
const osg::CopyOp &  copyop = osg::CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

◆ ~VisibilityGroup()

virtual osgSim::VisibilityGroup::~VisibilityGroup ( )
inlineprotectedvirtual

Member Function Documentation

◆ getSegmentLength()

float osgSim::VisibilityGroup::getSegmentLength ( ) const
inline

Get the length of the intersection segment.

◆ getVisibilityVolume() [1/2]

osg::Node* osgSim::VisibilityGroup::getVisibilityVolume ( )
inline

Get the subgraph that is intersected for the visibility determination.

◆ getVisibilityVolume() [2/2]

const osg::Node* osgSim::VisibilityGroup::getVisibilityVolume ( ) const
inline

Get the const subgraph that is intersected for the visibility determination.

◆ getVolumeIntersectionMask()

osg::Node::NodeMask osgSim::VisibilityGroup::getVolumeIntersectionMask ( ) const
inline

Get the traversal mask for the intersection testing.

◆ META_Node()

osgSim::VisibilityGroup::META_Node ( osgSim  ,
VisibilityGroup   
)

◆ setSegmentLength()

void osgSim::VisibilityGroup::setSegmentLength ( float  length)
inline

Set the length of the intersection segment. The segments extends this many database units from the camera eye-point along the look vector. If this is left at zero then the diameter of the bounding sphere of the visibility volume is used.

◆ setVisibilityVolume()

void osgSim::VisibilityGroup::setVisibilityVolume ( osg::Node *  node)
inline

Set the subgraph that is intersected for the visibility determination.

◆ setVolumeIntersectionMask()

void osgSim::VisibilityGroup::setVolumeIntersectionMask ( osg::Node::NodeMask  mask)
inline

Set the traversal mask for the intersection testing.

◆ traverse()

virtual void osgSim::VisibilityGroup::traverse ( osg::NodeVisitor &  )
virtual

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Group.

Member Data Documentation

◆ _segmentLength

float osgSim::VisibilityGroup::_segmentLength
protected

◆ _visibilityVolume

osg::ref_ptr<osg::Node> osgSim::VisibilityGroup::_visibilityVolume
protected

◆ _volumeIntersectionMask

osg::Node::NodeMask osgSim::VisibilityGroup::_volumeIntersectionMask
protected

The documentation for this class was generated from the following file: