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osg::BufferIndexBinding Class Reference
Inheritance diagram for osg::BufferIndexBinding:
osg::StateAttribute osg::Object osg::Referenced osg::AtomicCounterBufferBinding osg::TransformFeedbackBufferBinding osg::UniformBufferBinding

Public Member Functions

virtual unsigned getMember () const
 
GLenum getTarget () const
 
GLuint getIndex () const
 
void setBufferObject (BufferObject *bo)
 
BufferObject * getBufferObject () const
 
void setOffset (GLintptr offset)
 
GLintptr getOffset () const
 
void setSize (GLsizeiptr size)
 
GLsizeiptr getSize () const
 
virtual void apply (State &state) const
 
- Public Member Functions inherited from osg::StateAttribute
 StateAttribute ()
 
 StateAttribute (const StateAttribute &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual Object * cloneType () const =0
 
virtual Object * clone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *obj) const
 
virtual const char * libraryName () const
 
virtual const char * className () const
 
virtual Texture * asTexture ()
 
virtual const Texture * asTexture () const
 
virtual Type getType () const =0
 
TypeMemberPair getTypeMemberPair () const
 
virtual bool isTextureAttribute () const
 
virtual int compare (const StateAttribute &sa) const =0
 
bool operator< (const StateAttribute &rhs) const
 
bool operator== (const StateAttribute &rhs) const
 
bool operator!= (const StateAttribute &rhs) const
 
const ParentList & getParents () const
 
StateSet * getParent (unsigned int i)
 
const StateSet * getParent (unsigned int i) const
 
unsigned int getNumParents () const
 
void setShaderComponent (ShaderComponent *sc)
 
ShaderComponent * getShaderComponent ()
 
const ShaderComponent * getShaderComponent () const
 
virtual bool getModeUsage (ModeUsage &) const
 
virtual bool checkValidityOfAssociatedModes (osg::State &) const
 
void setUpdateCallback (StateAttributeCallback *uc)
 
StateAttributeCallback * getUpdateCallback ()
 
const StateAttributeCallback * getUpdateCallback () const
 
void setEventCallback (StateAttributeCallback *ec)
 
StateAttributeCallback * getEventCallback ()
 
const StateAttributeCallback * getEventCallback () const
 
virtual void compileGLObjects (State &) const
 
virtual void resizeGLObjectBuffers (unsigned int)
 
virtual void releaseGLObjects (State *=0) const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainer * getUserDataContainer ()
 
const osg::UserDataContainer * getUserDataContainer () const
 
osg::UserDataContainer * getOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual Referenced * getUserData ()
 
virtual const Referenced * getUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referenced & operator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::Mutex * getRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSet * getObserverSet () const
 
ObserverSet * getOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Member Functions

 BufferIndexBinding (GLenum target, GLuint index)
 
 BufferIndexBinding (GLenum target, GLuint index, BufferObject *bo, GLintptr offset, GLsizeiptr size)
 
 BufferIndexBinding (const BufferIndexBinding &rhs, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ~BufferIndexBinding ()
 
- Protected Member Functions inherited from osg::StateAttribute
virtual ~StateAttribute ()
 
void addParent (osg::StateSet *object)
 
void removeParent (osg::StateSet *object)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

const GLenum _target
 
const GLuint _index
 
ref_ptr< BufferObject > _bufferObject
 
GLintptr _offset
 
GLsizeiptr _size
 
- Protected Attributes inherited from osg::StateAttribute
ParentList _parents
 
ref_ptr< ShaderComponent > _shaderComponent
 
ref_ptr< StateAttributeCallback > _updateCallback
 
ref_ptr< StateAttributeCallback > _eventCallback
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer * _userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Public Types inherited from osg::StateAttribute
enum  Values {
  OFF = 0x0, ON = 0x1, OVERRIDE = 0x2, PROTECTED = 0x4,
  INHERIT = 0x8
}
 
enum  Type {
  TEXTURE, POLYGONMODE, POLYGONOFFSET, MATERIAL,
  ALPHAFUNC, ANTIALIAS, COLORTABLE, CULLFACE,
  FOG, FRONTFACE, LIGHT, POINT,
  LINEWIDTH, LINESTIPPLE, POLYGONSTIPPLE, SHADEMODEL,
  TEXENV, TEXENVFILTER, TEXGEN, TEXMAT,
  LIGHTMODEL, BLENDFUNC, BLENDEQUATION, LOGICOP,
  STENCIL, COLORMASK, DEPTH, VIEWPORT,
  SCISSOR, BLENDCOLOR, MULTISAMPLE, CLIPPLANE,
  COLORMATRIX, VERTEXPROGRAM, FRAGMENTPROGRAM, POINTSPRITE,
  PROGRAM, CLAMPCOLOR, HINT, SAMPLEMASKI,
  PRIMITIVERESTARTINDEX, VALIDATOR, VIEWMATRIXEXTRACTOR, OSGNV_PARAMETER_BLOCK,
  OSGNVEXT_TEXTURE_SHADER, OSGNVEXT_VERTEX_PROGRAM, OSGNVEXT_REGISTER_COMBINERS, OSGNVCG_PROGRAM,
  OSGNVSLANG_PROGRAM, OSGNVPARSE_PROGRAM_PARSER, UNIFORMBUFFERBINDING, TRANSFORMFEEDBACKBUFFERBINDING,
  ATOMICCOUNTERBUFFERBINDING, PATCH_PARAMETER, FRAME_BUFFER_OBJECT
}
 
typedef GLenum GLMode
 
typedef unsigned int GLModeValue
 
typedef unsigned int OverrideValue
 
typedef std::pair< Type, unsigned int > TypeMemberPair
 
typedef std::vector< StateSet * > ParentList
 
typedef osg::StateAttributeCallback Callback
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandler * getDeleteHandler ()
 

Detailed Description

Encapsulate binding buffer objects to index targets. This specifically supports the uniform buffer and transform feedback targets.

Constructor & Destructor Documentation

◆ BufferIndexBinding() [1/3]

osg::BufferIndexBinding::BufferIndexBinding ( GLenum  target,
GLuint  index 
)
protected

◆ BufferIndexBinding() [2/3]

osg::BufferIndexBinding::BufferIndexBinding ( GLenum  target,
GLuint  index,
BufferObject *  bo,
GLintptr  offset,
GLsizeiptr  size 
)
protected

◆ BufferIndexBinding() [3/3]

osg::BufferIndexBinding::BufferIndexBinding ( const BufferIndexBinding &  rhs,
const CopyOp &  copyop = CopyOp::SHALLOW_COPY 
)
protected

◆ ~BufferIndexBinding()

virtual osg::BufferIndexBinding::~BufferIndexBinding ( )
protectedvirtual

Member Function Documentation

◆ apply()

virtual void osg::BufferIndexBinding::apply ( State &  ) const
virtual

apply the OpenGL state attributes. The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Reimplemented from osg::StateAttribute.

◆ getBufferObject()

BufferObject* osg::BufferIndexBinding::getBufferObject ( ) const
inline

Get the buffer object to be bound.

◆ getIndex()

GLuint osg::BufferIndexBinding::getIndex ( ) const
inline

Get the index target.

◆ getMember()

virtual unsigned osg::BufferIndexBinding::getMember ( ) const
inlinevirtual

Return the member identifier within the attribute's class type. Used for light number/clip plane number etc.

Reimplemented from osg::StateAttribute.

◆ getOffset()

GLintptr osg::BufferIndexBinding::getOffset ( ) const
inline

◆ getSize()

GLsizeiptr osg::BufferIndexBinding::getSize ( ) const
inline

◆ getTarget()

GLenum osg::BufferIndexBinding::getTarget ( ) const
inline

◆ setBufferObject()

void osg::BufferIndexBinding::setBufferObject ( BufferObject *  bo)
inline

Set the buffer object that will be bound to the index target.

◆ setOffset()

void osg::BufferIndexBinding::setOffset ( GLintptr  offset)
inline

Set the starting offset into the buffer object for data for the indexed target. Note: the required alignment on the offset may be quite large (e.g., 256 bytes on NVidia 8600M). This should be checked with glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT...).

◆ setSize()

void osg::BufferIndexBinding::setSize ( GLsizeiptr  size)
inline

Set the size of data for the indexed target.

Member Data Documentation

◆ _bufferObject

ref_ptr<BufferObject> osg::BufferIndexBinding::_bufferObject
protected

◆ _index

const GLuint osg::BufferIndexBinding::_index
protected

◆ _offset

GLintptr osg::BufferIndexBinding::_offset
protected

◆ _size

GLsizeiptr osg::BufferIndexBinding::_size
protected

◆ _target

const GLenum osg::BufferIndexBinding::_target
protected

The documentation for this class was generated from the following file: