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osg::FrameBufferAttachment Class Reference

Public Member Functions

 FrameBufferAttachment ()
 
 FrameBufferAttachment (const FrameBufferAttachment &copy)
 
 FrameBufferAttachment (RenderBuffer *target)
 
 FrameBufferAttachment (Texture1D *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture2D *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture2DMultisample *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture3D *target, unsigned int zoffset, unsigned int level=0)
 
 FrameBufferAttachment (Texture2DArray *target, unsigned int layer, unsigned int level=0)
 
 FrameBufferAttachment (TextureCubeMap *target, unsigned int face, unsigned int level=0)
 
 FrameBufferAttachment (TextureRectangle *target)
 
 FrameBufferAttachment (Camera::Attachment &attachment)
 
 ~FrameBufferAttachment ()
 
FrameBufferAttachment & operator= (const FrameBufferAttachment &copy)
 
bool isMultisample () const
 
void createRequiredTexturesAndApplyGenerateMipMap (State &state, const FBOExtensions *ext) const
 
void attach (State &state, GLenum target, GLenum attachment_point, const FBOExtensions *ext) const
 
int compare (const FrameBufferAttachment &fa) const
 
RenderBuffer * getRenderBuffer ()
 
const RenderBuffer * getRenderBuffer () const
 
Texture * getTexture ()
 
const Texture * getTexture () const
 
unsigned int getCubeMapFace () const
 
unsigned int getTextureLevel () const
 
unsigned int getTexture3DZOffset () const
 
unsigned int getTextureArrayLayer () const
 

Constructor & Destructor Documentation

◆ FrameBufferAttachment() [1/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( )

◆ FrameBufferAttachment() [2/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( const FrameBufferAttachment &  copy)

◆ FrameBufferAttachment() [3/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( RenderBuffer *  target)
explicit

◆ FrameBufferAttachment() [4/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture1D *  target,
unsigned int  level = 0 
)
explicit

◆ FrameBufferAttachment() [5/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2D *  target,
unsigned int  level = 0 
)
explicit

◆ FrameBufferAttachment() [6/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2DMultisample *  target,
unsigned int  level = 0 
)
explicit

◆ FrameBufferAttachment() [7/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture3D *  target,
unsigned int  zoffset,
unsigned int  level = 0 
)
explicit

◆ FrameBufferAttachment() [8/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2DArray *  target,
unsigned int  layer,
unsigned int  level = 0 
)
explicit

◆ FrameBufferAttachment() [9/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( TextureCubeMap *  target,
unsigned int  face,
unsigned int  level = 0 
)
explicit

◆ FrameBufferAttachment() [10/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( TextureRectangle *  target)
explicit

◆ FrameBufferAttachment() [11/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Camera::Attachment &  attachment)
explicit

◆ ~FrameBufferAttachment()

osg::FrameBufferAttachment::~FrameBufferAttachment ( )

Member Function Documentation

◆ attach()

void osg::FrameBufferAttachment::attach ( State &  state,
GLenum  target,
GLenum  attachment_point,
const FBOExtensions *  ext 
) const

◆ compare()

int osg::FrameBufferAttachment::compare ( const FrameBufferAttachment &  fa) const

◆ createRequiredTexturesAndApplyGenerateMipMap()

void osg::FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap ( State &  state,
const FBOExtensions *  ext 
) const

◆ getCubeMapFace()

unsigned int osg::FrameBufferAttachment::getCubeMapFace ( ) const

◆ getRenderBuffer() [1/2]

RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer ( )

◆ getRenderBuffer() [2/2]

const RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer ( ) const

◆ getTexture() [1/2]

Texture* osg::FrameBufferAttachment::getTexture ( )

◆ getTexture() [2/2]

const Texture* osg::FrameBufferAttachment::getTexture ( ) const

◆ getTexture3DZOffset()

unsigned int osg::FrameBufferAttachment::getTexture3DZOffset ( ) const

◆ getTextureArrayLayer()

unsigned int osg::FrameBufferAttachment::getTextureArrayLayer ( ) const

◆ getTextureLevel()

unsigned int osg::FrameBufferAttachment::getTextureLevel ( ) const

◆ isMultisample()

bool osg::FrameBufferAttachment::isMultisample ( ) const

◆ operator=()

FrameBufferAttachment& osg::FrameBufferAttachment::operator= ( const FrameBufferAttachment &  copy)

The documentation for this class was generated from the following file: