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Public Member Functions | Static Public Member Functions | Protected Types | Protected Member Functions | Protected Attributes | List of all members
osg::BufferObject Class Reference
Inheritance diagram for osg::BufferObject:
osg::Object osg::Referenced osg::AtomicCounterBufferObject osg::DrawIndirectBufferObject osg::ElementBufferObject osg::PixelBufferObject osg::PixelDataBufferObject osg::ShaderStorageBufferObject osg::UniformBufferObject osg::VertexBufferObject

Public Member Functions

 BufferObject ()
 
 BufferObject (const BufferObject &bo, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual bool isSameKindAs (const Object *obj) const
 
virtual const char * libraryName () const
 
virtual const char * className () const
 
void setTarget (GLenum target)
 
GLenum getTarget () const
 
void setUsage (GLenum usage)
 
GLenum getUsage () const
 
BufferObjectProfile & getProfile ()
 
const BufferObjectProfile & getProfile () const
 
void setCopyDataAndReleaseGLBufferObject (bool copyAndRelease)
 
bool getCopyDataAndReleaseGLBufferObject () const
 
void dirty ()
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
void releaseGLObjects (State *state=0) const
 
unsigned int addBufferData (BufferData *bd)
 
void removeBufferData (unsigned int index)
 
void removeBufferData (BufferData *bd)
 
void setBufferData (unsigned int index, BufferData *bd)
 
BufferData * getBufferData (unsigned int index)
 
const BufferData * getBufferData (unsigned int index) const
 
unsigned int getNumBufferData () const
 
void setGLBufferObject (unsigned int contextID, GLBufferObject *glbo)
 
GLBufferObject * getGLBufferObject (unsigned int contextID) const
 
GLBufferObject * getOrCreateGLBufferObject (unsigned int contextID) const
 
unsigned int computeRequiredBufferSize () const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual Object * cloneType () const =0
 
virtual Object * clone (const CopyOp &) const =0
 
std::string getCompoundClassName () const
 
virtual Node * asNode ()
 
virtual const Node * asNode () const
 
virtual NodeVisitor * asNodeVisitor ()
 
virtual const NodeVisitor * asNodeVisitor () const
 
virtual StateSet * asStateSet ()
 
virtual const StateSet * asStateSet () const
 
virtual StateAttribute * asStateAttribute ()
 
virtual const StateAttribute * asStateAttribute () const
 
virtual Uniform * asUniform ()
 
virtual const Uniform * asUniform () const
 
virtual Camera * asCamera ()
 
virtual const Camera * asCamera () const
 
virtual Drawable * asDrawable ()
 
virtual const Drawable * asDrawable () const
 
virtual Callback * asCallback ()
 
virtual const Callback * asCallback () const
 
virtual CallbackObject * asCallbackObject ()
 
virtual const CallbackObject * asCallbackObject () const
 
virtual UserDataContainer * asUserDataContainer ()
 
virtual const UserDataContainer * asUserDataContainer () const
 
virtual ValueObject * asValueObject ()
 
virtual const ValueObject * asValueObject () const
 
virtual Image * asImage ()
 
virtual const Image * asImage () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainer * getUserDataContainer ()
 
const osg::UserDataContainer * getUserDataContainer () const
 
osg::UserDataContainer * getOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual Referenced * getUserData ()
 
virtual const Referenced * getUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referenced & operator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::Mutex * getRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSet * getObserverSet () const
 
ObserverSet * getOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Static Public Member Functions

static void deleteBufferObject (unsigned int contextID, GLuint globj)
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandler * getDeleteHandler ()
 

Protected Types

typedef std::vector< BufferData * > BufferDataList
 
typedef osg::buffered_object< osg::ref_ptr< GLBufferObject > > GLBufferObjects
 

Protected Member Functions

 ~BufferObject ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

BufferObjectProfile _profile
 
bool _copyDataAndReleaseGLBufferObject
 
BufferDataList _bufferDataList
 
GLBufferObjects _glBufferObjects
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer * _userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Member Typedef Documentation

◆ BufferDataList

typedef std::vector< BufferData* > osg::BufferObject::BufferDataList
protected

◆ GLBufferObjects

Constructor & Destructor Documentation

◆ BufferObject() [1/2]

osg::BufferObject::BufferObject ( )

◆ BufferObject() [2/2]

osg::BufferObject::BufferObject ( const BufferObject &  bo,
const CopyOp &  copyop = CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

◆ ~BufferObject()

osg::BufferObject::~BufferObject ( )
protected

Member Function Documentation

◆ addBufferData()

unsigned int osg::BufferObject::addBufferData ( BufferData *  bd)

◆ className()

virtual const char* osg::BufferObject::className ( ) const
inlinevirtual

return the name of the object's class type. Must be defined by derived classes.

Implements osg::Object.

◆ computeRequiredBufferSize()

unsigned int osg::BufferObject::computeRequiredBufferSize ( ) const

◆ deleteBufferObject()

static void osg::BufferObject::deleteBufferObject ( unsigned int  contextID,
GLuint  globj 
)
static

deprecated, provided for backwards compatibility.

◆ dirty()

void osg::BufferObject::dirty ( )

◆ getBufferData() [1/2]

BufferData* osg::BufferObject::getBufferData ( unsigned int  index)
inline

◆ getBufferData() [2/2]

const BufferData* osg::BufferObject::getBufferData ( unsigned int  index) const
inline

◆ getCopyDataAndReleaseGLBufferObject()

bool osg::BufferObject::getCopyDataAndReleaseGLBufferObject ( ) const
inline

Get whether the BufferObject should use a GLBufferObject just for copying the BufferData and release it immediately.

◆ getGLBufferObject()

GLBufferObject* osg::BufferObject::getGLBufferObject ( unsigned int  contextID) const
inline

◆ getNumBufferData()

unsigned int osg::BufferObject::getNumBufferData ( ) const
inline

◆ getOrCreateGLBufferObject()

GLBufferObject* osg::BufferObject::getOrCreateGLBufferObject ( unsigned int  contextID) const

◆ getProfile() [1/2]

BufferObjectProfile& osg::BufferObject::getProfile ( )
inline

◆ getProfile() [2/2]

const BufferObjectProfile& osg::BufferObject::getProfile ( ) const
inline

◆ getTarget()

GLenum osg::BufferObject::getTarget ( ) const
inline

◆ getUsage()

GLenum osg::BufferObject::getUsage ( ) const
inline

Get the type of usage the buffer object has been set up for.

◆ isSameKindAs()

virtual bool osg::BufferObject::isSameKindAs ( const Object *  obj) const
inlinevirtual

Reimplemented from osg::Object.

◆ libraryName()

virtual const char* osg::BufferObject::libraryName ( ) const
inlinevirtual

return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.

Implements osg::Object.

◆ releaseGLObjects()

void osg::BufferObject::releaseGLObjects ( State *  state = 0) const
virtual

If State is non-zero, this function releases OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

◆ removeBufferData() [1/2]

void osg::BufferObject::removeBufferData ( BufferData *  bd)

◆ removeBufferData() [2/2]

void osg::BufferObject::removeBufferData ( unsigned int  index)

◆ resizeGLObjectBuffers()

virtual void osg::BufferObject::resizeGLObjectBuffers ( unsigned int  maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Object.

Reimplemented in osg::PixelDataBufferObject.

◆ setBufferData()

void osg::BufferObject::setBufferData ( unsigned int  index,
BufferData *  bd 
)

◆ setCopyDataAndReleaseGLBufferObject()

void osg::BufferObject::setCopyDataAndReleaseGLBufferObject ( bool  copyAndRelease)
inline

Set whether the BufferObject should use a GLBufferObject just for copying the BufferData and release it immediately so that it may be reused.

◆ setGLBufferObject()

void osg::BufferObject::setGLBufferObject ( unsigned int  contextID,
GLBufferObject *  glbo 
)
inline

◆ setTarget()

void osg::BufferObject::setTarget ( GLenum  target)
inline

◆ setUsage()

void osg::BufferObject::setUsage ( GLenum  usage)
inline

Set what type of usage the buffer object will have. Options are: GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.

Member Data Documentation

◆ _bufferDataList

BufferDataList osg::BufferObject::_bufferDataList
protected

◆ _copyDataAndReleaseGLBufferObject

bool osg::BufferObject::_copyDataAndReleaseGLBufferObject
protected

◆ _glBufferObjects

GLBufferObjects osg::BufferObject::_glBufferObjects
mutableprotected

◆ _profile

BufferObjectProfile osg::BufferObject::_profile
protected

The documentation for this class was generated from the following file: