openscenegraph
osgParticle::PrecipitationEffect Class Reference

#include <PrecipitationEffect>

Inheritance diagram for osgParticle::PrecipitationEffect:
osg::Node osg::Object osg::Referenced

Classes

class  PrecipitationDrawable
struct  PrecipitationDrawableSet

Public Member Functions

 PrecipitationEffect ()
 PrecipitationEffect (const PrecipitationEffect &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual const char * libraryName () const
virtual const char * className () const
virtual bool isSameKindAs (const osg::Object *obj) const
virtual void accept (osg::NodeVisitor &nv)
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (osg::State *state=0) const
virtual void traverse (osg::NodeVisitor &nv)
void rain (float intensity)
void snow (float intensity)
void setMaximumParticleDensity (float density)
float getMaximumParticleDensity () const
void setWind (const osg::Vec3 &wind)
const osg::Vec3 & getWind () const
void setPosition (const osg::Vec3 &position)
const osg::Vec3 & getPosition () const
void setCellSize (const osg::Vec3 &cellSize)
const osg::Vec3 & getCellSize () const
void setParticleSpeed (float particleSpeed)
float getParticleSpeed () const
void setParticleSize (float particleSize)
float getParticleSize () const
void setParticleColor (const osg::Vec4 &color)
const osg::Vec4 & getParticleColor () const
void setNearTransition (float nearTransition)
float getNearTransition () const
void setFarTransition (float farTransition)
float getFarTransition () const
void setUseFarLineSegments (bool useFarLineSegments)
bool getUseFarLineSegments () const
void setFog (osg::Fog *fog)
osg::Fog * getFog ()
const osg::Fog * getFog () const
osg::Geometry * getQuadGeometry ()
osg::StateSet * getQuadStateSet ()
osg::Geometry * getLineGeometry ()
osg::StateSet * getLineStateSet ()
osg::Geometry * getPointGeometry ()
osg::StateSet * getPointStateSet ()
Public Member Functions inherited from osg::Node
 Node ()
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const
virtual Object * clone (const CopyOp &copyop) const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual Geometry * asGeometry ()
virtual const Geometry * asGeometry () const
virtual Group * asGroup ()
virtual const Group * asGroup () const
virtual Transform * asTransform ()
virtual const Transform * asTransform () const
virtual Switch * asSwitch ()
virtual const Switch * asSwitch () const
virtual Geode * asGeode ()
virtual const Geode * asGeode () const
virtual osgTerrain::Terrain * asTerrain ()
virtual const osgTerrain::Terrain * asTerrain () const
virtual void ascend (NodeVisitor &nv)
const ParentList & getParents () const
ParentList getParents ()
Group * getParent (unsigned int i)
const Group * getParent (unsigned int i) const
unsigned int getNumParents () const
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
void setUpdateCallback (Callback *nc)
template<class T>
void setUpdateCallback (const ref_ptr< T > &nc)
Callback * getUpdateCallback ()
const Callback * getUpdateCallback () const
void addUpdateCallback (Callback *nc)
template<class T>
void addUpdateCallback (const ref_ptr< T > &nc)
void removeUpdateCallback (Callback *nc)
template<class T>
void removeUpdateCallback (const ref_ptr< T > &nc)
unsigned int getNumChildrenRequiringUpdateTraversal () const
void setEventCallback (Callback *nc)
template<class T>
void setEventCallback (const ref_ptr< T > &nc)
Callback * getEventCallback ()
const Callback * getEventCallback () const
void addEventCallback (Callback *nc)
template<class T>
void addEventCallback (const ref_ptr< T > &nc)
void removeEventCallback (Callback *nc)
template<class T>
void removeEventCallback (const ref_ptr< T > &nc)
unsigned int getNumChildrenRequiringEventTraversal () const
void setCullCallback (Callback *nc)
template<class T>
void setCullCallback (const ref_ptr< T > &nc)
Callback * getCullCallback ()
const Callback * getCullCallback () const
void addCullCallback (Callback *nc)
template<class T>
void addCullCallback (const ref_ptr< T > &nc)
void removeCullCallback (Callback *nc)
template<class T>
void removeCullCallback (const ref_ptr< T > &nc)
void setCullingActive (bool active)
bool getCullingActive () const
unsigned int getNumChildrenWithCullingDisabled () const
bool isCullingActive () const
unsigned int getNumChildrenWithOccluderNodes () const
bool containsOccluderNodes () const
void setNodeMask (NodeMask nm)
NodeMask getNodeMask () const
void setStateSet (osg::StateSet *stateset)
template<class T>
void setStateSet (const osg::ref_ptr< T > &stateset)
osg::StateSet * getOrCreateStateSet ()
osg::StateSet * getStateSet ()
const osg::StateSet * getStateSet () const
void setDescriptions (const DescriptionList &descriptions)
DescriptionList & getDescriptions ()
const DescriptionList & getDescriptions () const
const std::string & getDescription (unsigned int i) const
std::string & getDescription (unsigned int i)
unsigned int getNumDescriptions () const
void addDescription (const std::string &desc)
void setInitialBound (const osg::BoundingSphere &bsphere)
const BoundingSphere & getInitialBound () const
void dirtyBound ()
const BoundingSphere & getBound () const
virtual BoundingSphere computeBound () const
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
template<class T>
void setComputeBoundingSphereCallback (const ref_ptr< T > &callback)
ComputeBoundingSphereCallback * getComputeBoundingSphereCallback ()
const ComputeBoundingSphereCallback * getComputeBoundingSphereCallback () const
virtual void setThreadSafeRefUnref (bool threadSafe)
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
std::string getCompoundClassName () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Types

typedef std::pair< osg::NodeVisitor *, osg::NodePath > ViewIdentifier
typedef std::map< ViewIdentifier, PrecipitationDrawableSet > ViewDrawableMap

Protected Member Functions

virtual ~PrecipitationEffect ()
void compileGLObjects (osg::RenderInfo &renderInfo) const
void update ()
void createGeometry (unsigned int numParticles, osg::Geometry *quad_geometry, osg::Geometry *line_geometry, osg::Geometry *point_geometry)
void setUpGeometries (unsigned int numParticles)
void cull (PrecipitationDrawableSet &pds, osgUtil::CullVisitor *cv) const
bool build (const osg::Vec3 eyeLocal, int i, int j, int k, float startTime, PrecipitationDrawableSet &pds, osg::Polytope &frustum, osgUtil::CullVisitor *cv) const
Protected Member Functions inherited from osg::Node
virtual ~Node ()
void addParent (osg::Group *parent)
void removeParent (osg::Group *parent)
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
void setNumChildrenRequiringEventTraversal (unsigned int num)
void setNumChildrenWithCullingDisabled (unsigned int num)
void setNumChildrenWithOccluderNodes (unsigned int num)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

bool _dirty
osg::Vec3 _wind
float _particleSpeed
float _particleSize
osg::Vec4 _particleColor
float _maximumParticleDensity
osg::Vec3 _cellSize
float _nearTransition
float _farTransition
bool _useFarLineSegments
osg::ref_ptr< osg::Fog > _fog
osg::ref_ptr< osg::Uniform > _inversePeriodUniform
osg::ref_ptr< osg::Uniform > _particleSizeUniform
osg::ref_ptr< osg::Uniform > _particleColorUniform
OpenThreads::Mutex _mutex
ViewDrawableMap _viewDrawableMap
osg::ref_ptr< osg::Geometry > _quadGeometry
osg::ref_ptr< osg::StateSet > _quadStateSet
osg::ref_ptr< osg::Geometry > _lineGeometry
osg::ref_ptr< osg::StateSet > _lineStateSet
osg::ref_ptr< osg::Geometry > _pointGeometry
osg::ref_ptr< osg::StateSet > _pointStateSet
float _period
osg::Vec3 _origin
osg::Vec3 _du
osg::Vec3 _dv
osg::Vec3 _dw
osg::Vec3 _inverse_du
osg::Vec3 _inverse_dv
osg::Vec3 _inverse_dw
double _previousFrameTime
Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
ref_ptr< ComputeBoundingSphereCallback > _computeBoundCallback
BoundingSphere _boundingSphere
bool _boundingSphereComputed
ParentList _parents
ref_ptr< Callback > _updateCallback
unsigned int _numChildrenRequiringUpdateTraversal
ref_ptr< Callback > _eventCallback
unsigned int _numChildrenRequiringEventTraversal
ref_ptr< Callback > _cullCallback
bool _cullingActive
unsigned int _numChildrenWithCullingDisabled
unsigned int _numChildrenWithOccluderNodes
NodeMask _nodeMask
ref_ptr< StateSet > _stateset
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Public Types inherited from osg::Node
typedef std::vector< Group * > ParentList
typedef unsigned int NodeMask
typedef std::vector< std::string > DescriptionList
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()

Member Typedef Documentation

◆ ViewDrawableMap

◆ ViewIdentifier

Constructor & Destructor Documentation

◆ PrecipitationEffect() [1/2]

osgParticle::PrecipitationEffect::PrecipitationEffect ( )

◆ PrecipitationEffect() [2/2]

osgParticle::PrecipitationEffect::PrecipitationEffect ( const PrecipitationEffect & copy,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )

◆ ~PrecipitationEffect()

virtual osgParticle::PrecipitationEffect::~PrecipitationEffect ( )
inlineprotectedvirtual

Member Function Documentation

◆ accept()

virtual void osgParticle::PrecipitationEffect::accept ( osg::NodeVisitor & nv)
inlinevirtual

Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.

Reimplemented from osg::Node.

References osg::NodeVisitor::apply(), osg::NodeVisitor::popFromNodePath(), osg::NodeVisitor::pushOntoNodePath(), and osg::NodeVisitor::validNodeMask().

◆ build()

bool osgParticle::PrecipitationEffect::build ( const osg::Vec3 eyeLocal,
int i,
int j,
int k,
float startTime,
PrecipitationDrawableSet & pds,
osg::Polytope & frustum,
osgUtil::CullVisitor * cv ) const
protected

◆ className()

virtual const char * osgParticle::PrecipitationEffect::className ( ) const
inlinevirtual

return the name of the node's class type.

Reimplemented from osg::Node.

◆ compileGLObjects()

void osgParticle::PrecipitationEffect::compileGLObjects ( osg::RenderInfo & renderInfo) const
protected

◆ createGeometry()

void osgParticle::PrecipitationEffect::createGeometry ( unsigned int numParticles,
osg::Geometry * quad_geometry,
osg::Geometry * line_geometry,
osg::Geometry * point_geometry )
protected

◆ cull()

void osgParticle::PrecipitationEffect::cull ( PrecipitationDrawableSet & pds,
osgUtil::CullVisitor * cv ) const
protected

◆ getCellSize()

const osg::Vec3 & osgParticle::PrecipitationEffect::getCellSize ( ) const
inline

References _cellSize.

◆ getFarTransition()

float osgParticle::PrecipitationEffect::getFarTransition ( ) const
inline

References _farTransition.

◆ getFog() [1/2]

osg::Fog * osgParticle::PrecipitationEffect::getFog ( )
inline

References _fog.

◆ getFog() [2/2]

const osg::Fog * osgParticle::PrecipitationEffect::getFog ( ) const
inline

References _fog.

◆ getLineGeometry()

osg::Geometry * osgParticle::PrecipitationEffect::getLineGeometry ( )
inline

References _lineGeometry.

◆ getLineStateSet()

osg::StateSet * osgParticle::PrecipitationEffect::getLineStateSet ( )
inline

References _lineStateSet.

◆ getMaximumParticleDensity()

float osgParticle::PrecipitationEffect::getMaximumParticleDensity ( ) const
inline

◆ getNearTransition()

float osgParticle::PrecipitationEffect::getNearTransition ( ) const
inline

References _nearTransition.

◆ getParticleColor()

const osg::Vec4 & osgParticle::PrecipitationEffect::getParticleColor ( ) const
inline

References _particleColor.

◆ getParticleSize()

float osgParticle::PrecipitationEffect::getParticleSize ( ) const
inline

References _particleSize.

◆ getParticleSpeed()

float osgParticle::PrecipitationEffect::getParticleSpeed ( ) const
inline

References _particleSpeed.

◆ getPointGeometry()

osg::Geometry * osgParticle::PrecipitationEffect::getPointGeometry ( )
inline

References _pointGeometry.

◆ getPointStateSet()

osg::StateSet * osgParticle::PrecipitationEffect::getPointStateSet ( )
inline

References _pointStateSet.

◆ getPosition()

const osg::Vec3 & osgParticle::PrecipitationEffect::getPosition ( ) const
inline

References _origin.

◆ getQuadGeometry()

osg::Geometry * osgParticle::PrecipitationEffect::getQuadGeometry ( )
inline

References _quadGeometry.

◆ getQuadStateSet()

osg::StateSet * osgParticle::PrecipitationEffect::getQuadStateSet ( )
inline

References _quadStateSet.

◆ getUseFarLineSegments()

bool osgParticle::PrecipitationEffect::getUseFarLineSegments ( ) const
inline

References _useFarLineSegments.

◆ getWind()

const osg::Vec3 & osgParticle::PrecipitationEffect::getWind ( ) const
inline

References _wind.

◆ isSameKindAs()

virtual bool osgParticle::PrecipitationEffect::isSameKindAs ( const osg::Object * obj) const
inlinevirtual

return true if this and obj are of the same kind of object.

Reimplemented from osg::Node.

References PrecipitationEffect().

◆ libraryName()

virtual const char * osgParticle::PrecipitationEffect::libraryName ( ) const
inlinevirtual

return the name of the node's library.

Reimplemented from osg::Node.

◆ rain()

void osgParticle::PrecipitationEffect::rain ( float intensity)

Set all the parameters to create an rain effect of specified intensity.

◆ releaseGLObjects()

virtual void osgParticle::PrecipitationEffect::releaseGLObjects ( osg::State * = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Node.

◆ resizeGLObjectBuffers()

virtual void osgParticle::PrecipitationEffect::resizeGLObjectBuffers ( unsigned int )
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Node.

◆ setCellSize()

void osgParticle::PrecipitationEffect::setCellSize ( const osg::Vec3 & cellSize)
inline

References _cellSize, and _dirty.

◆ setFarTransition()

void osgParticle::PrecipitationEffect::setFarTransition ( float farTransition)
inline

References _farTransition.

◆ setFog()

void osgParticle::PrecipitationEffect::setFog ( osg::Fog * fog)
inline

References _fog.

◆ setMaximumParticleDensity()

void osgParticle::PrecipitationEffect::setMaximumParticleDensity ( float density)
inline

References _dirty, and _maximumParticleDensity.

◆ setNearTransition()

void osgParticle::PrecipitationEffect::setNearTransition ( float nearTransition)
inline

References _nearTransition.

◆ setParticleColor()

void osgParticle::PrecipitationEffect::setParticleColor ( const osg::Vec4 & color)
inline

References _dirty, and _particleColor.

◆ setParticleSize()

void osgParticle::PrecipitationEffect::setParticleSize ( float particleSize)
inline

References _dirty, and _particleSize.

◆ setParticleSpeed()

void osgParticle::PrecipitationEffect::setParticleSpeed ( float particleSpeed)
inline

References _dirty, and _particleSpeed.

◆ setPosition()

void osgParticle::PrecipitationEffect::setPosition ( const osg::Vec3 & position)
inline

References _origin.

◆ setUpGeometries()

void osgParticle::PrecipitationEffect::setUpGeometries ( unsigned int numParticles)
protected

◆ setUseFarLineSegments()

void osgParticle::PrecipitationEffect::setUseFarLineSegments ( bool useFarLineSegments)
inline

References _useFarLineSegments.

◆ setWind()

void osgParticle::PrecipitationEffect::setWind ( const osg::Vec3 & wind)
inline

References _wind.

◆ snow()

void osgParticle::PrecipitationEffect::snow ( float intensity)

Set all the parameters to create an snow effect of specified intensity.

◆ traverse()

virtual void osgParticle::PrecipitationEffect::traverse ( osg::NodeVisitor & )
virtual

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Node.

◆ update()

void osgParticle::PrecipitationEffect::update ( )
protected

Member Data Documentation

◆ _cellSize

osg::Vec3 osgParticle::PrecipitationEffect::_cellSize
protected

Referenced by getCellSize(), and setCellSize().

◆ _dirty

bool osgParticle::PrecipitationEffect::_dirty
protected

◆ _du

osg::Vec3 osgParticle::PrecipitationEffect::_du
protected

◆ _dv

osg::Vec3 osgParticle::PrecipitationEffect::_dv
protected

◆ _dw

osg::Vec3 osgParticle::PrecipitationEffect::_dw
protected

◆ _farTransition

float osgParticle::PrecipitationEffect::_farTransition
protected

◆ _fog

osg::ref_ptr<osg::Fog> osgParticle::PrecipitationEffect::_fog
protected

Referenced by getFog(), getFog(), and setFog().

◆ _inverse_du

osg::Vec3 osgParticle::PrecipitationEffect::_inverse_du
protected

◆ _inverse_dv

osg::Vec3 osgParticle::PrecipitationEffect::_inverse_dv
protected

◆ _inverse_dw

osg::Vec3 osgParticle::PrecipitationEffect::_inverse_dw
protected

◆ _inversePeriodUniform

osg::ref_ptr<osg::Uniform> osgParticle::PrecipitationEffect::_inversePeriodUniform
protected

◆ _lineGeometry

osg::ref_ptr<osg::Geometry> osgParticle::PrecipitationEffect::_lineGeometry
protected

Referenced by getLineGeometry().

◆ _lineStateSet

osg::ref_ptr<osg::StateSet> osgParticle::PrecipitationEffect::_lineStateSet
protected

Referenced by getLineStateSet().

◆ _maximumParticleDensity

float osgParticle::PrecipitationEffect::_maximumParticleDensity
protected

◆ _mutex

OpenThreads::Mutex osgParticle::PrecipitationEffect::_mutex
protected

◆ _nearTransition

float osgParticle::PrecipitationEffect::_nearTransition
protected

◆ _origin

osg::Vec3 osgParticle::PrecipitationEffect::_origin
protected

Referenced by getPosition(), and setPosition().

◆ _particleColor

osg::Vec4 osgParticle::PrecipitationEffect::_particleColor
protected

◆ _particleColorUniform

osg::ref_ptr<osg::Uniform> osgParticle::PrecipitationEffect::_particleColorUniform
protected

◆ _particleSize

float osgParticle::PrecipitationEffect::_particleSize
protected

Referenced by getParticleSize(), and setParticleSize().

◆ _particleSizeUniform

osg::ref_ptr<osg::Uniform> osgParticle::PrecipitationEffect::_particleSizeUniform
protected

◆ _particleSpeed

float osgParticle::PrecipitationEffect::_particleSpeed
protected

◆ _period

float osgParticle::PrecipitationEffect::_period
protected

◆ _pointGeometry

osg::ref_ptr<osg::Geometry> osgParticle::PrecipitationEffect::_pointGeometry
protected

Referenced by getPointGeometry().

◆ _pointStateSet

osg::ref_ptr<osg::StateSet> osgParticle::PrecipitationEffect::_pointStateSet
protected

Referenced by getPointStateSet().

◆ _previousFrameTime

double osgParticle::PrecipitationEffect::_previousFrameTime
protected

◆ _quadGeometry

osg::ref_ptr<osg::Geometry> osgParticle::PrecipitationEffect::_quadGeometry
protected

Referenced by getQuadGeometry().

◆ _quadStateSet

osg::ref_ptr<osg::StateSet> osgParticle::PrecipitationEffect::_quadStateSet
protected

Referenced by getQuadStateSet().

◆ _useFarLineSegments

bool osgParticle::PrecipitationEffect::_useFarLineSegments
protected

◆ _viewDrawableMap

ViewDrawableMap osgParticle::PrecipitationEffect::_viewDrawableMap
protected

◆ _wind

osg::Vec3 osgParticle::PrecipitationEffect::_wind
protected

Referenced by getWind(), and setWind().


The documentation for this class was generated from the following file: