openscenegraph
osgShadow::MinimalDrawBoundsShadowMap::CameraCullCallback Struct Reference

#include <MinimalDrawBoundsShadowMap>

Inheritance diagram for osgShadow::MinimalDrawBoundsShadowMap::CameraCullCallback:
osg::Callback osg::Object osg::Referenced

Public Member Functions

 CameraCullCallback (ViewData *vd, osg::Callback *nc)
virtual bool run (osg::Object *object, osg::Object *data)
Public Member Functions inherited from osg::Callback
 Callback ()
 Callback (const Callback &cb, const CopyOp &copyop)
 META_Object (osg, Callback)
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual NodeCallback * asNodeCallback ()
virtual const NodeCallback * asNodeCallback () const
virtual StateAttributeCallback * asStateAttributeCallback ()
virtual const StateAttributeCallback * asStateAttributeCallback () const
virtual UniformCallback * asUniformCallback ()
virtual const UniformCallback * asUniformCallback () const
virtual DrawableUpdateCallback * asDrawableUpdateCallback ()
virtual const DrawableUpdateCallback * asDrawableUpdateCallback () const
virtual DrawableEventCallback * asDrawableEventCallback ()
virtual const DrawableEventCallback * asDrawableEventCallback () const
virtual DrawableCullCallback * asDrawableCullCallback ()
virtual const DrawableCullCallback * asDrawableCullCallback () const
virtual osgGA::EventHandler * asEventHandler ()
virtual const osgGA::EventHandler * asEventHandler () const
bool traverse (osg::Object *object, osg::Object *data)
void setNestedCallback (osg::Callback *cb)
osg::Callback * getNestedCallback ()
const osg::Callback * getNestedCallback () const
void addNestedCallback (osg::Callback *nc)
void removeNestedCallback (osg::Callback *nc)
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
std::string getCompoundClassName () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Attributes

osg::observer_ptr< ViewData > _vd
osg::ref_ptr< osg::Callback > _nc
Protected Attributes inherited from osg::Callback
ref_ptr< Callback > _nestedCallback
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()
Protected Member Functions inherited from osg::Callback
virtual ~Callback ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Constructor & Destructor Documentation

◆ CameraCullCallback()

osgShadow::MinimalDrawBoundsShadowMap::CameraCullCallback::CameraCullCallback ( ViewData * vd,
osg::Callback * nc )
inline

References _nc, and _vd.

Member Function Documentation

◆ run()

virtual bool osgShadow::MinimalDrawBoundsShadowMap::CameraCullCallback::run ( osg::Object * object,
osg::Object * data )
inlinevirtual

Invoke the callback, first parameter is the Object that the callback is attached to, the second parameter, the data, is typically the NodeVisitor that is invoking the callback. The run(..) method may be overridden by users directly, or if the user is using one of the old style callbacks such as NodeCallback or Drawable::UpdateCallback then you can just override the appropriate callback method on those callback subclasses. If you are implementing your own callback then one should call traverse() to make sure nested callbacks and visitor traversal() is completed.

Reimplemented from osg::Callback.

References _nc, _vd, and osg::Callback::traverse().

Member Data Documentation

◆ _nc

osg::ref_ptr< osg::Callback > osgShadow::MinimalDrawBoundsShadowMap::CameraCullCallback::_nc
protected

Referenced by CameraCullCallback(), and run().

◆ _vd

osg::observer_ptr< ViewData > osgShadow::MinimalDrawBoundsShadowMap::CameraCullCallback::_vd
protected

Referenced by CameraCullCallback(), and run().


The documentation for this struct was generated from the following file: