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osgShadow::ShadowTechnique Class Referenceabstract

#include <ShadowTechnique>

Inheritance diagram for osgShadow::ShadowTechnique:
osg::Object osg::Referenced osgShadow::ParallelSplitShadowMap osgShadow::ShadowMap osgShadow::ShadowTexture osgShadow::ViewDependentShadowMap osgShadow::ViewDependentShadowTechnique osgShadow::SoftShadowMap osgShadow::DebugShadowMap osgShadow::StandardShadowMap osgShadow::MinimalShadowMap osgShadow::ProjectionShadowMap< MinimalShadowMap, LightSpacePerspectiveShadowMapAlgorithm > osgShadow::MinimalCullBoundsShadowMap osgShadow::MinimalDrawBoundsShadowMap osgShadow::LightSpacePerspectiveShadowMapVB osgShadow::ProjectionShadowMap< MinimalCullBoundsShadowMap, LightSpacePerspectiveShadowMapAlgorithm > osgShadow::ProjectionShadowMap< MinimalDrawBoundsShadowMap, LightSpacePerspectiveShadowMapAlgorithm > osgShadow::LightSpacePerspectiveShadowMapCB osgShadow::LightSpacePerspectiveShadowMapDB

Classes

class  CameraCullCallback
 

Public Member Functions

 ShadowTechnique ()
 
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
virtual bool isSameKindAs (const osg::Object *obj) const
 
virtual const char * libraryName () const
 
virtual const char * className () const
 
virtual void setShadowedScene (ShadowedScene *ss)
 
ShadowedScene * getShadowedScene ()
 
const ShadowedScene * getShadowedScene () const
 
virtual void init ()
 
virtual void update (osg::NodeVisitor &nv)
 
virtual void cull (osgUtil::CullVisitor &cv)
 
virtual void cleanSceneGraph ()
 
virtual void traverse (osg::NodeVisitor &nv)
 
virtual void dirty ()
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)=0
 
virtual void releaseGLObjects (osg::State *=0) const =0
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual Object * cloneType () const =0
 
virtual Object * clone (const CopyOp &) const =0
 
std::string getCompoundClassName () const
 
virtual Node * asNode ()
 
virtual const Node * asNode () const
 
virtual NodeVisitor * asNodeVisitor ()
 
virtual const NodeVisitor * asNodeVisitor () const
 
virtual StateSet * asStateSet ()
 
virtual const StateSet * asStateSet () const
 
virtual StateAttribute * asStateAttribute ()
 
virtual const StateAttribute * asStateAttribute () const
 
virtual Uniform * asUniform ()
 
virtual const Uniform * asUniform () const
 
virtual Camera * asCamera ()
 
virtual const Camera * asCamera () const
 
virtual Drawable * asDrawable ()
 
virtual const Drawable * asDrawable () const
 
virtual Callback * asCallback ()
 
virtual const Callback * asCallback () const
 
virtual CallbackObject * asCallbackObject ()
 
virtual const CallbackObject * asCallbackObject () const
 
virtual UserDataContainer * asUserDataContainer ()
 
virtual const UserDataContainer * asUserDataContainer () const
 
virtual ValueObject * asValueObject ()
 
virtual const ValueObject * asValueObject () const
 
virtual Image * asImage ()
 
virtual const Image * asImage () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainer * getUserDataContainer ()
 
const osg::UserDataContainer * getUserDataContainer () const
 
osg::UserDataContainer * getOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual Referenced * getUserData ()
 
virtual const Referenced * getUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referenced & operator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::Mutex * getRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSet * getObserverSet () const
 
ObserverSet * getOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Member Functions

osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
 
virtual ~ShadowTechnique ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

ShadowedScene * _shadowedScene
 
bool _dirty
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer * _userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Friends

class ShadowedScene
 

Additional Inherited Members

- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandler * getDeleteHandler ()
 

Detailed Description

ShadowTechnique is the base class for different shadow implementations.

Constructor & Destructor Documentation

◆ ShadowTechnique() [1/2]

osgShadow::ShadowTechnique::ShadowTechnique ( )

◆ ShadowTechnique() [2/2]

osgShadow::ShadowTechnique::ShadowTechnique ( const ShadowTechnique &  es,
const osg::CopyOp &  copyop = osg::CopyOp::SHALLOW_COPY 
)

◆ ~ShadowTechnique()

virtual osgShadow::ShadowTechnique::~ShadowTechnique ( )
protectedvirtual

Member Function Documentation

◆ className()

virtual const char * osgShadow::ShadowTechnique::className ( ) const
inlinevirtual

return the name of the object's class type. Must be defined by derived classes.

Implements osg::Object.

◆ cleanSceneGraph()

virtual void osgShadow::ShadowTechnique::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented in osgShadow::ParallelSplitShadowMap, osgShadow::ShadowMap, osgShadow::ShadowTexture, osgShadow::ViewDependentShadowMap, and osgShadow::ViewDependentShadowTechnique.

◆ computeOrthogonalVector()

osg::Vec3 osgShadow::ShadowTechnique::computeOrthogonalVector ( const osg::Vec3 &  direction) const
protected

◆ cull()

virtual void osgShadow::ShadowTechnique::cull ( osgUtil::CullVisitor &  cv)
virtual

◆ dirty()

virtual void osgShadow::ShadowTechnique::dirty ( )
inlinevirtual

Dirty so that cached data structures are updated.

Reimplemented in osgShadow::ViewDependentShadowTechnique.

◆ getShadowedScene() [1/2]

ShadowedScene * osgShadow::ShadowTechnique::getShadowedScene ( )
inline

◆ getShadowedScene() [2/2]

const ShadowedScene * osgShadow::ShadowTechnique::getShadowedScene ( ) const
inline

◆ init()

virtual void osgShadow::ShadowTechnique::init ( )
virtual

◆ isSameKindAs()

virtual bool osgShadow::ShadowTechnique::isSameKindAs ( const osg::Object *  obj) const
inlinevirtual

Reimplemented from osg::Object.

◆ libraryName()

virtual const char * osgShadow::ShadowTechnique::libraryName ( ) const
inlinevirtual

return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.

Implements osg::Object.

◆ releaseGLObjects()

virtual void osgShadow::ShadowTechnique::releaseGLObjects ( osg::State *  = 0) const
pure virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

Implemented in osgShadow::DebugShadowMap, osgShadow::ParallelSplitShadowMap, osgShadow::ShadowMap, osgShadow::ShadowTexture, osgShadow::StandardShadowMap, osgShadow::ViewDependentShadowMap, and osgShadow::ViewDependentShadowTechnique.

◆ resizeGLObjectBuffers()

virtual void osgShadow::ShadowTechnique::resizeGLObjectBuffers ( unsigned int  maxSize)
pure virtual

◆ setShadowedScene()

virtual void osgShadow::ShadowTechnique::setShadowedScene ( ShadowedScene *  ss)
virtual

◆ traverse()

virtual void osgShadow::ShadowTechnique::traverse ( osg::NodeVisitor &  nv)
virtual

◆ update()

virtual void osgShadow::ShadowTechnique::update ( osg::NodeVisitor &  nv)
virtual

run the update traversal of the ShadowedScene and update any local cached data structures.

Reimplemented in osgShadow::ParallelSplitShadowMap, osgShadow::ShadowMap, osgShadow::ShadowTexture, osgShadow::ViewDependentShadowMap, and osgShadow::ViewDependentShadowTechnique.

Friends And Related Symbol Documentation

◆ ShadowedScene

friend class ShadowedScene
friend

Member Data Documentation

◆ _dirty

bool osgShadow::ShadowTechnique::_dirty
protected

◆ _shadowedScene

ShadowedScene* osgShadow::ShadowTechnique::_shadowedScene
protected

The documentation for this class was generated from the following file: