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Public Member Functions | Protected Types | Protected Attributes | List of all members
osg::ShaderComponent Class Reference

#include <Shader>

Inheritance diagram for osg::ShaderComponent:
osg::Object osg::Referenced

Public Member Functions

 ShaderComponent ()
 
 ShaderComponent (const ShaderComponent &sc, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
 META_Object (osg, ShaderComponent)
 
unsigned int addShader (osg::Shader *shader)
 
void removeShader (unsigned int i)
 
osg::Shader * getShader (unsigned int i)
 
const osg::Shader * getShader (unsigned int i) const
 
unsigned int getNumShaders () const
 
virtual void compileGLObjects (State &state) const
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
virtual void releaseGLObjects (State *state=0) const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual Object * cloneType () const =0
 
virtual Object * clone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 
virtual const char * className () const =0
 
std::string getCompoundClassName () const
 
virtual Node * asNode ()
 
virtual const Node * asNode () const
 
virtual NodeVisitor * asNodeVisitor ()
 
virtual const NodeVisitor * asNodeVisitor () const
 
virtual StateSet * asStateSet ()
 
virtual const StateSet * asStateSet () const
 
virtual StateAttribute * asStateAttribute ()
 
virtual const StateAttribute * asStateAttribute () const
 
virtual Uniform * asUniform ()
 
virtual const Uniform * asUniform () const
 
virtual Camera * asCamera ()
 
virtual const Camera * asCamera () const
 
virtual Drawable * asDrawable ()
 
virtual const Drawable * asDrawable () const
 
virtual Callback * asCallback ()
 
virtual const Callback * asCallback () const
 
virtual CallbackObject * asCallbackObject ()
 
virtual const CallbackObject * asCallbackObject () const
 
virtual UserDataContainer * asUserDataContainer ()
 
virtual const UserDataContainer * asUserDataContainer () const
 
virtual ValueObject * asValueObject ()
 
virtual const ValueObject * asValueObject () const
 
virtual Image * asImage ()
 
virtual const Image * asImage () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainer * getUserDataContainer ()
 
const osg::UserDataContainer * getUserDataContainer () const
 
osg::UserDataContainer * getOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual Referenced * getUserData ()
 
virtual const Referenced * getUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referenced & operator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::Mutex * getRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSet * getObserverSet () const
 
ObserverSet * getOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Types

typedef std::vector< osg::ref_ptr< osg::Shader > > Shaders
 

Protected Attributes

Shaders _shaders
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer * _userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandler * getDeleteHandler ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Member Typedef Documentation

◆ Shaders

typedef std::vector< osg::ref_ptr<osg::Shader> > osg::ShaderComponent::Shaders
protected

Constructor & Destructor Documentation

◆ ShaderComponent() [1/2]

osg::ShaderComponent::ShaderComponent ( )

◆ ShaderComponent() [2/2]

osg::ShaderComponent::ShaderComponent ( const ShaderComponent &  sc,
const CopyOp &  copyop = CopyOp::SHALLOW_COPY 
)

Member Function Documentation

◆ addShader()

unsigned int osg::ShaderComponent::addShader ( osg::Shader *  shader)

◆ compileGLObjects()

virtual void osg::ShaderComponent::compileGLObjects ( State &  state) const
virtual

◆ getNumShaders()

unsigned int osg::ShaderComponent::getNumShaders ( ) const
inline

◆ getShader() [1/2]

osg::Shader * osg::ShaderComponent::getShader ( unsigned int  i)
inline

◆ getShader() [2/2]

const osg::Shader * osg::ShaderComponent::getShader ( unsigned int  i) const
inline

◆ META_Object()

osg::ShaderComponent::META_Object ( osg  ,
ShaderComponent   
)

◆ releaseGLObjects()

virtual void osg::ShaderComponent::releaseGLObjects ( State *  = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

◆ removeShader()

void osg::ShaderComponent::removeShader ( unsigned int  i)

◆ resizeGLObjectBuffers()

virtual void osg::ShaderComponent::resizeGLObjectBuffers ( unsigned int  )
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Object.

Member Data Documentation

◆ _shaders

Shaders osg::ShaderComponent::_shaders
protected

The documentation for this class was generated from the following file: