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osg::ShaderComposer Class Reference

deprecated More...

#include <ShaderComposer>

Inheritance diagram for osg::ShaderComposer:
osg::Object osg::Referenced

Public Types

typedef std::vector< const osg::Shader * > Shaders
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
 

Public Member Functions

 ShaderComposer ()
 
 ShaderComposer (const ShaderComposer &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
 META_Object (osg, ShaderComposer)
 
virtual osg::Program * getOrCreateProgram (const ShaderComponents &shaderComponents)
 
virtual osg::Shader * composeMain (const Shaders &shaders)
 
virtual void addShaderToProgram (Program *program, const Shaders &shaders)
 
virtual void releaseGLObjects (osg::State *state) const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual Object * cloneType () const =0
 
virtual Object * clone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 
virtual const char * className () const =0
 
std::string getCompoundClassName () const
 
virtual Node * asNode ()
 
virtual const Node * asNode () const
 
virtual NodeVisitor * asNodeVisitor ()
 
virtual const NodeVisitor * asNodeVisitor () const
 
virtual StateSet * asStateSet ()
 
virtual const StateSet * asStateSet () const
 
virtual StateAttribute * asStateAttribute ()
 
virtual const StateAttribute * asStateAttribute () const
 
virtual Uniform * asUniform ()
 
virtual const Uniform * asUniform () const
 
virtual Camera * asCamera ()
 
virtual const Camera * asCamera () const
 
virtual Drawable * asDrawable ()
 
virtual const Drawable * asDrawable () const
 
virtual Callback * asCallback ()
 
virtual const Callback * asCallback () const
 
virtual CallbackObject * asCallbackObject ()
 
virtual const CallbackObject * asCallbackObject () const
 
virtual UserDataContainer * asUserDataContainer ()
 
virtual const UserDataContainer * asUserDataContainer () const
 
virtual ValueObject * asValueObject ()
 
virtual const ValueObject * asValueObject () const
 
virtual Image * asImage ()
 
virtual const Image * asImage () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainer * getUserDataContainer ()
 
const osg::UserDataContainer * getUserDataContainer () const
 
osg::UserDataContainer * getOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual Referenced * getUserData ()
 
virtual const Referenced * getUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
virtual void resizeGLObjectBuffers (unsigned int)
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referenced & operator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::Mutex * getRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSet * getObserverSet () const
 
ObserverSet * getOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Types

typedef std::map< ShaderComponents, ref_ptr< Program > > ProgramMap
 
typedef std::map< Shaders, ref_ptr< Shader > > ShaderMainMap
 

Protected Member Functions

virtual ~ShaderComposer ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

ProgramMap _programMap
 
ShaderMainMap _shaderMainMap
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer * _userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandler * getDeleteHandler ()
 

Detailed Description

deprecated

Member Typedef Documentation

◆ ProgramMap

◆ ShaderMainMap

typedef std::map< Shaders, ref_ptr<Shader> > osg::ShaderComposer::ShaderMainMap
protected

◆ Shaders

typedef std::vector< const osg::Shader* > osg::ShaderComposer::Shaders

Constructor & Destructor Documentation

◆ ShaderComposer() [1/2]

osg::ShaderComposer::ShaderComposer ( )

◆ ShaderComposer() [2/2]

osg::ShaderComposer::ShaderComposer ( const ShaderComposer &  sa,
const CopyOp &  copyop = CopyOp::SHALLOW_COPY 
)

◆ ~ShaderComposer()

virtual osg::ShaderComposer::~ShaderComposer ( )
protectedvirtual

Member Function Documentation

◆ addShaderToProgram()

virtual void osg::ShaderComposer::addShaderToProgram ( Program *  program,
const Shaders &  shaders 
)
virtual

◆ composeMain()

virtual osg::Shader * osg::ShaderComposer::composeMain ( const Shaders &  shaders)
virtual

◆ getOrCreateProgram()

virtual osg::Program * osg::ShaderComposer::getOrCreateProgram ( const ShaderComponents &  shaderComponents)
virtual

◆ META_Object()

osg::ShaderComposer::META_Object ( osg  ,
ShaderComposer   
)

◆ releaseGLObjects()

virtual void osg::ShaderComposer::releaseGLObjects ( osg::State *  ) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

Member Data Documentation

◆ _programMap

ProgramMap osg::ShaderComposer::_programMap
protected

◆ _shaderMainMap

ShaderMainMap osg::ShaderComposer::_shaderMainMap
protected

The documentation for this class was generated from the following file: